fessus: (Default)
Noctis Lucis Caelum ([personal profile] fessus) wrote2015-12-10 10:56 pm

agoge app

PLAYER
NAME: Emily
CONTACT: [plurk.com profile] pyrrhic
ARE YOU 18 OR OLDER: Yep!

CHARACTER
NAME: Noctis Lucia Caelum
CANON: Final Fantasy XV
AGE: 20
CANON POINT: Just prior to leaving for Altissia, after acquiring Ramuh
HISTORY: Wiki — canon point is mid-chapter 8 so no reading past that is required!
PERSONALITY: Noctis is a fantasy royal as written for a modern setting and it shows. In place of grace he has all the awkward vanity of a boy his age; rather than being introduced as ready to take the throne he’s reluctant and less than enthusiastic about his destiny. Born into the Lucian line of kings, his life was mapped out from a young age: go to the best schools, be attended to at all times by his adviser Ignis and his personal guard Gladiolus, and in time, following his father’s passing, take on the mantel of protecting the kingdom. This is a task encompassing not only the symbolic weight of rule, but also a very literal one; a large barrier around the city of Insomnia places a great physical strain upon its king. Despite knowing this, Noctis spends most of his free time avoiding the reality of his situation when possible. His main hobbies are fishing and video games, and prior to leaving Insomnia he’s shown to be particularly fond of spending time with his best friend Prompto at the arcade.

Though he — reluctantly — allows the importance of his position to be impressed upon him following his father’s death and the occupation of his city by enemy forces, Noctis still retains a number of his more human traits. For example, he has a penchant for resting whenever he can and takes frequent deep naps, even sleeping through the team’s car running off the road. Seriously. When he’s not sleeping he’s often wishing he was, regularly complaining about the terrain and his associated fatigue whenever the team is out traveling for too long. This ties into his generally spoiled nature as a whole, indicative of his sheltered and pampered upbringing — he expects his meals to be made for him, is almost always ready with a smartass comment (or what he thinks is smart), and wears designer clothing in totally inappropriate situations while also refusing to eat any food that he even remotely doesn’t like (such as anything containing vegetables).

Another lingering remnant of his childhood is the result of his relative seclusion from most people; Noctis is shy and struggles to show his relaxed side around people he’s not very close to. Around those individuals he tends to put on a front, either acting more responsible as suits his station with people that know he’s royalty (such as young Talcott, particularly when he’s consoling him over his grandfather’s death) or standoffishly and affectedly “cool” (such as with his fishing buddy Navyth).

All that said, Noctis is very pure-hearted and has good intentions, always wanting to help people that need his assistance and accepting great sacrifices along a path he doesn’t desire in order to save his homeland. What he lacks in intelligence (definitely not one of his strengths by any stretch of the imagination) he makes up for in genuine selfless kindness. This trait is seen in him even at a young age: when Iris, Gladiolus's younger sister, is set to be punished for leaving the Citadel without permission, Noctis takes the full blame to spare her despite not actually being at fault. This shows a strain of compassion that goes beyond mere showmanship for the sake of the crown. He is also always willing to jump into the fray to protect any of his good friends, even in spite of the fact that it's their duty to protect him instead.

POWERS:
  • Weapons proficiency: with staves/spears, swords, guns, broadswords, daggers, axes, bows, shuriken, offensive shields, maces, and tridents

  • Warping: can warp short distances (as far as he can throw, really) to his weapons; he utilizes this by throwing his weapons and teleporting after them to travel more easily

  • Weapons summoning: can summon his weapons and otherwise stores them (along with other items he deems useful (they rarely are)) in his own personal hammer space

  • Team support: also can support both summoning of weapons and short range teleportation for others — he gives his party members the skill to call their weapons in the main game and also bestows the ability on the player character (with warping as well, this time) in the Comrades expansion

  • Dodging: in the same vein as his teleporting, Noctis can dodge almost any physical attack while leaving behind an after-image

  • Elemancy: Noctis can draw one of three elements from any applicable source where they exist (fire, ice, and electricity) and store them within himself to combine them into magical spells later; these can also be utilized by his party members. They do not require mp to use, then, but he can only store one spell per flask. These range in power depending on how much elemental energy he puts into them, from a very weak attack to a strong one with a wider range (a few meters in diameter) and multiple hits.

  • Armiger: can call the thirteen legendary Royal Arms (assorted weapons used by those in his bloodline) and use them in tandem for a brief period of time for a vicious physical assault (less than a minute unless imbued with an extra significant source of power)

  • Astrals: Noctis also has two astrals at his beck and call (Titan and Ramuh) by his canon point, essentially gods with major destructive power capable of leveling cities and destroying all but the strongest of enemies in one hit


  • -- note: I am 100% on board with any and all nerfing!

    His warping and dodging abilities consume his MP, which is regained at a steady rate automatically when he isn't using either of those abilities. This keeps him from being able to use them too repeatedly; he has to take rests. On average he can warp about six times in a row before his mp is exhausted. If he warps to a safe point outside of combat, also, his MP fully restores. If his mp is fully exhausted he enters what's called "stasis", meaning he has to rest for several seconds further before his mp will even start to regenerate at all.

    Also, the Armiger can only be used infrequently and after further time spent in combat; within the context of the game its meter charges a tiny amount with each hit Noctis lands.

    I’d list more skills, but he’s kind of incompetent and not too bright. He’s really good at fishing and mobile games?

    SAMPLES
    1ST PERSON: Bakerstreet texting meme, yeah I know, I'm ashamed too. My TDM has network style tags too if this thread about tarts is too shameful.
    3rd PERSON: TDM link!

    MISC
    ITEM: A magic flask! These allow him to use his elemancy by storing his created spells within them. Should this ability be nerfed I can come up with a suitable replacement. (Side note: as mentioned above Noctis has an actual canon hammerspace where he stores a bunch of stupid things: peppers, bits of fur, lizard scales for some reason, etc. Would he have the ability to gain access to any of these plain items? Weapons and all equipment and anything of real value excluded; I'm only thinking of comedic effect. If this is overreaching that's cool too and I'll stick to just the flask!)
    CHARACTER @ID SUGGESTIONS: @KINGSKNIGHT (his favorite mobile game, but really any video game pun is way too suitable here)
    HOW DID YOUR CHARACTER JOIN COST? It’s most likely that he woke up for the first time in this situation with no recollection of how he joined — he’s not the type that would go willingly if approached by outside forces unaffiliated with his loved ones.

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